We believe that the first impression matters, especially when it comes to introducing a new product to a user for the first time. Our aim is to delight the user from the moment they open the box, through to the setup wizard that will help them get started with their new phone.
Devices have become an essential part of our everyday lives. We choose carefully the ones we want to adopt, taking into account all manner of factors that influence our lifestyle and how we conduct our everyday tasks. So when buying a totally new product, with unfamiliar software, or from a new brand, you want to make the first impression count in order to seduce and reassure the user that this product is for them.
The out of the box experience (OOBE) is one of the most important categories of software usability. It essentially says how easy your software is to use, as well as introducing the user into your brand through visual design and tone of voice, which can convey familiarity and trust within your product.
How did we do it?
We started to look at research around users past experiences when setting up a new device and their feelings about the whole process. We also took a look at what our competitors were doing, taking into account current patterns and trends in the market.
From gathering this research we started to simplify as much as possible the OOBE workflow. Taking into consideration the good and the bad things, we started to define our design goals:
- Design for seduction
- Introduce the brand through design
- Transform the setup wizard
What did we change?
First of all we started from the smallest screen, taking the existing screens we have for mobile and assessing the design faults and bugs.
In order to create a consistent experience across all devices, we drew together common first experiences found on the mobile, tablet and desktop:
- Choosing a language
- Wifi setup
- Choosing a Time Zone
- Choosing a lock screen option
One of the major changes we wanted to achieve was to give the user the same experience across all devices, moving us closer to achieving a seamless convergent platform.
What did we achieve?
- We achieved our main aim in creating the same visual experience across all devices.
- We defined two types of screens: Primary screen (left), Secondary screen (right)
The secondary screens created more space for forms, which helped us to define a consistent and intuitive animation between screens.
- All the dialogs were transformed where possible into full screens. We kept the dialogs only to communicate to the user confirmation or error messages.
- The desktop installer was simplified and modernized.
The implementation of the OOBE has already begun and we cannot wait for you to open the box and experience it on your new Ubuntu device.
UX Designer: Andreea Pirvu
Visual Designer: Grazina Borosko